Object3D.NullShader

If set to True, causes the object to be rendered without respect to external lighting, as if you had set AmbientLight=100 and FloodLight=0). Useful for objects that should appear to glow from within, such as torches and explosions, or for backdrops or sprites that have lighting pre-calculated as part of the texture.

Syntax

NullShader( Boolean ) as


Parameters

Boolean